In the original Star Wars: Battlefront games, Galactic Conquest was a turned-based metagame that contextualized multiple planetary battles into an overarching strategy game.
Under the assumption that a Star Wars: Battlefront 3 is in development or planned, one ace up EA's sleeve would be to reintroduce a revamped version of Galactic Conquest. Star Wars: Battlefront's Most Unique Mode - Galactic Conquest RELATED: Now Is the Perfect Time for A New Star Wars: Bounty Hunter Newer Battlefront games have eschewed this mode entirely, but that doesn't mean a third game will do the same. This globe-trotting mode added an element of strategy over the typical battles which culminated in total control of the galaxy. This mode in particular was special because instead of instant battles, where players simply pick a side and battle on any iconic Star Wars map, players choose a military campaign to command. Outside of the popular main campaign of the 501st in Star Wars: Battlefront 2 (2005), Galactic Conquest was the other main attraction for long-form singleplayer and multiplayer battles in the classic Star Wars: Battlefront games. However, longtime fans still hold the classic Star Wars: Battlefront games in reverence.
Even Star Wars: Battlefront 2 (2017), which initially released to microtransaction controversy and fan backlash, but has since received several updates and free DLC that have improved the experience immensely.
However, at the tail end of EA's exclusive publishing contract that's set to expire in 2023, the publisher has seemingly turned its fortune around with games like Star Wars Jedi: Fallen Order. Blackman recycled several elements and stitched them together with other cherry-picked pitch ideas into Star Wars: The Force Unleashed.Star Wars' more recent history in games has been a controversial one, as most of the last decade was spent under EA's video game exclusivity deal over the franchise. However, the story of Star Wars: Episode 7 - Shadows of the Sith didn't end there. Shadows of the Sith never got past the paper pitch phase, partially because it lost to another pitch, Scum and Villainy, which evolved into the later-canceled Star Wars: Smuggler. Darth Caedus, son of Han Solo and Leia Organa. During the game, Ben would have walked between the light and dark sides of the Force, used powers never seen before, and fought "a Solo," presumably Jacen Solo, aka. According to Blackman, Shadows of the Sith was envisioned as an adventure starring the now non-canon Ben Skywalker, son of Luke Skywalker and Mara Jade. After seeing this, Cinelinx author Jordan Maison reached out to ex-LucasArts creative director Haden Blackman. LucasArts' hypothetical game, Star Wars: Episode 7 - Shadows of the Sith, was first publicly unveiled in the book Rogue Leaders: The Story of LucasArts as a failed game pitch logo. But according to IGN, the trilogy never released due to the financial crisis of 2008, Factor 5's self-funding of the project, LucasArts' "own financial woes," and two potential publishers for unrelated projects going bankrupt. Credit where credit is due, Factor 5 finished the project this time. Not one to be discouraged by lightning striking twice, Factor 5 took a break from Star Wars to develop Lair and then resurrected the Rogue Squadron trilogy for the Wii.
But LucasArts decided it wasn't ready to fund a console launch title and canceled X-Wing vs. The project's goal was to take advantage of the Xbox 360's selling point, online multiplayer, and produce an experience that would revolve around online PvP battles. However, Factor 5 landed on its feet and began work on an Xbox 360 launch title, which would have been X-Wing vs. TIE Fighter, Factor 5 started work on a Star Wars: Rogue Squadron trilogy for the Xbox, but that project was scrapped due to problems at LucasArts (via IGN).